Technology & Gaming
Source: reference/verticals/tech-and-gaming.md · synced 2026-06-12
Vertical encyclopedia for the rubric and outreach engines. To be populated with Calibre’s domain expertise during the build phase.
Scope
Companies and roles across:
- Software product companies (SaaS, infra, platforms)
- Gaming studios (AAA, mobile, indie, publishers)
- Fintech, climate tech, AI/ML companies
- Tech-enabled scale-ups
- Game services (LiveOps, publishing, art outsourcing, QA)
Adjacent: VC-backed start-ups, tech consultancies.
Sub-Functions
To be filled with Calibre’s input:
- Engineering (backend, frontend, full-stack, mobile, infra, DevOps, ML)
- Product management
- Design (product, game, UX)
- Data (engineering, analytics, science)
- Game-specific (LiveOps, narrative, game design, art, animation, audio)
- Go-to-market (sales, marketing, customer success)
- Leadership (CTO, VPE, Head of Studio, etc.)
Common Titles (with seniority signals)
To be populated. Seniority signals differ between tech (IC track: Engineer → Senior → Staff → Principal) and management track (TL → EM → Director → VP).
Skills, Tools, Certifications
To be populated. Tech: language fluency (Python, TypeScript, Go, Rust, Java, C++), frameworks, cloud (AWS, GCP, Azure), data tools. Gaming: engines (Unreal, Unity, custom), game programming patterns, live service operations.
Industry Jargon
To be populated. Tech: SLO, MTTR, P95, DAU/MAU, NRR, ARR. Gaming: LiveOps, gacha, F2P, monetisation curve, retention curves, K-factor, time-to-fun.
Career Trajectories
To be populated. IC vs management track moves, startup-to-big-tech transitions, gaming-specific paths (publisher to studio, etc.).
Red Flags
To be populated.
Outreach Tone Notes
To be populated. This vertical is the most outreach-saturated — candidates ignore generic messages immediately. Specificity to their actual work (recent shipped projects, GitHub, tech blog posts) is essential.
This file is a stub. Replace with real content via interview session with Calibre and the Calibre team.